How "get-paid-to" apps like Freecash, briefly a top five App Store app in September, pay users small sums to play games and help publishers find big spenders
First reported by Nymag ·
You can earn money by playing mobile games and watching videos, even if it feels like work.
Apps that pay users small amounts of money to play mobile games and complete other tasks, known as "get-paid-to" (GPT) apps, have surged in popularity. Freecash, one such app, briefly ranked among the top five most downloaded apps on the App Store in September. These platforms, which also include KashKick and Swagbucks, attract users by promising earnings for activities like playing games or watching videos. While many games offer low payouts and increasingly difficult goals, dedicated users like Jeremiah have found ways to "grind" by playing multiple games simultaneously and coordinating with other players to meet offer requirements. Mobile game publishers use these apps to acquire users, paying small sums to identify potential "whales"—high-spending players. Users who manage to reach withdrawal thresholds may then be directed to gambling platforms. Despite earning thousands of dollars, some users describe the experience as more akin to work than leisure due to the repetitive and attention-draining nature of the tasks.
The rise of "get-paid-to" apps like Freecash signals a new, complex form of gig work emerging in a strained economy. These platforms leverage user engagement in mobile games by rewarding small payouts for tasks that also serve as extensive user acquisition and testing for game publishers. This creates a system where users, often seeking supplemental income, become de facto testers and advertisers, with the apps acting as intermediaries that filter for high-value players or "whales." The success of these apps, evidenced by Freecash's App Store ranking, suggests a growing market of users willing to trade time and attention for minimal financial returns, especially during periods of economic uncertainty.
This trend indicates a shift in how mobile game developers are acquiring customers, moving beyond traditional advertising to a model that incentivizes user participation and data generation. For users, it blurs the line between leisure and labor, turning entertainment into a grind for meager financial rewards, and potentially leading to overspending on in-game purchases to reach withdrawal thresholds. The repeated temporary removal of apps like Freecash from app stores, followed by their return, highlights the ongoing regulatory scrutiny and the persistent appeal of these monetized engagement models for both users and developers in the competitive app market.
AI-written summary. May contain errors.