Microsoft patents system to freeze games and inject ads during downtimes — watching commercials earns ad-free playtime credits
First reported by Tomshardware ·
If you play games on Microsoft platforms, you may soon have to watch ads to earn ad-free playtime.
Microsoft has patented a system designed to integrate advertisements into video games, particularly during moments of downtime. The proposed mechanism would allow players to earn credits for ad-free playtime by watching "promoted content." These advertisements would be strategically delivered by the game engine during non-critical periods such as loading screens, after boss fights, during cutscenes, or when navigating menus. While an ad is displayed, the game would temporarily freeze to prevent any interruption to player progress. Upon completion of the advertisement, players would receive a credit that extends their ad-free gaming session. This system aims to monetize games by offering an alternative to mandatory ad experiences, drawing parallels to monetization strategies seen in some mobile free-to-play titles.
Microsoft's patent signals a potential shift in how gaming monetization is approached on its platforms, moving beyond traditional in-app purchases and subscriptions. By integrating ads during natural gameplay pauses, the company aims to monetize player engagement without overtly disrupting the core gaming experience, potentially setting a new standard for ad delivery in PC and console gaming. This could influence other game developers and publishers to explore similar models, especially in games that already operate on a free-to-play or hybrid monetization structure.
The success of this patent could impact both players and developers. For players, it presents a trade-off between uninterrupted gameplay and earning credits through ad consumption, offering more choice but also introducing a new layer of interaction. For developers, it provides an additional revenue stream that leverages existing downtimes, potentially influencing game design to incorporate more frequent pauses or strategically placed moments suitable for ad delivery, thereby changing the economic landscape of game development on Microsoft's ecosystem.
AI-written summary. May contain errors.