Signal

Steam Frame review: comfortable to wear, supports multiple ways to play games, but it doesn't feel like a finished product and has an up to 2-hour battery life

First reported by The Verge ·

The signal ●●●● Compiled by AI from The Verge, Techmeme, Road to VR, PC Gamer, Tom's Hardware and 21 more
Why you might care

The Steam Frame costs over $1,000 and is still a beta product.

What happened

Valve has released the Steam Frame, a wearable PC priced between $1,059 and $1,299, aiming to be a spatial computer for gamers. Despite its high cost and experimental nature, the device offers exceptional comfort, weighing just over a pound and causing no facial marks after extended use. The Steam Frame supports multiple gaming modes: streaming from a PC, playing less demanding Windows games via emulation on its Snapdragon 8 Gen 3 chip, running Meta Quest VR titles, and playing games natively designed for its Linux-on-Arm system. It also enables mixed-reality experiences. However, early users report significant bugs and limitations, including game crashes, disappearing virtual objects, audio issues, and power failures requiring reboots. Connectivity issues also plague its streaming capabilities, with the device struggling to balance Wi-Fi and a dedicated 6GHz wireless dongle, and certain features like passthrough cameras and gamepad emulation not working when streaming an entire PC.

What it means

The Steam Frame's ambition to function as a versatile spatial computer for gamers positions it as a direct, albeit more expensive, competitor to devices like the Apple Vision Pro, but with a focus on gaming rather than general productivity. Its ability to run a wide array of games, from demanding PC streams to native VR titles and even emulated Windows games, highlights Valve's ongoing strategy of software-driven hardware compatibility. The device's comfort and high-resolution displays suggest a commitment to immersive experiences, but the persistent software bugs and hardware limitations indicate that this is early access hardware, akin to the initial Steam Deck release.

This approach, where users are expected to tolerate unfinished features in exchange for cutting-edge technology, reflects a gamble on early adopters willing to act as beta testers for future iterations. The significant price point, coupled with the device's unstable performance, raises questions about its immediate market viability and whether its innovative capabilities outweigh the substantial drawbacks. Future success will likely depend on Valve's ability to rapidly iterate through software updates to address the reported issues and deliver on the promised seamless spatial computing experience for gamers.

AI-written summary. May contain errors.

Gaming