Xbox has become a shell of its former self, weighed down by job cuts and studio closures, as it focuses on franchises like Halo and reaching "a billion people"
First reported by The Verge ·
The Halo franchise moves to Activision, and studios like Obsidian and Rare are reorganized under new parent studios, fundamentally changing how major Xbox games will be developed.
Xbox is undergoing a significant restructuring, including widespread job cuts and studio closures, as part of a new strategy under CEO Asha Sharma aiming to reach "a billion people" daily. The company is consolidating development teams and shifting iconic franchises to new internal developers. Specifically, the Halo franchise will now be developed by a dedicated team within Activision, separate from its Call of Duty operations. Rare, the studio behind Sea of Thieves, and World's Edge, developer of Age of Empires, will also fall under Activision's umbrella. Obsidian will move to Bethesda Game Studios to focus on Fallout, while casual games will be managed by King. Fable and Forza developer Playground and Turn 10 are merging. These changes follow previous layoffs and the spin-off of studios like Double Fine and Compulsion, with a total of 3,200 employees impacted across the fiscal year. The focus is on established franchises like Minecraft, Halo, and Candy Crush, with a reevaluation of the Game Pass subscription service investment.
Xbox's pivot towards consolidating major franchises under acquired entities like Activision Blizzard signals a shift away from internal development diversity towards a model prioritizing established IP and potential for massive scale. This strategy leverages the proven success of acquired studios in managing blockbuster titles, like Activision's Call of Duty, to revitalize or expand Xbox's flagship games. The move suggests a belief that centralized expertise within these acquired companies is key to achieving the ambitious goal of reaching over a billion daily users, potentially at the expense of fostering unique internal studio identities.
This restructuring places a heavy emphasis on maximizing the reach of existing, high-profile franchises, indicating a market environment where established brands are seen as the safest bet for growth. The decision to centralize development for titles like Halo under Activision, rather than continuing with its original studio, points to a potential prioritization of operational efficiency and franchise management over developer autonomy. This could impact the creative direction of these games and influence how future acquisitions are integrated and managed within Microsoft's broader gaming ecosystem.
AI-written summary. May contain errors.